Yatogami Prince escreveu:Primeiro teve o Mother 25th Anniversary, depois teve o Mother 2 Uncensored, e, agora, ISSO!
Já vi que irei re-jogar a série inteira essa ano.
Exatamente isso, é o que farei!
Yatogami Prince escreveu:Primeiro teve o Mother 25th Anniversary, depois teve o Mother 2 Uncensored, e, agora, ISSO!
Já vi que irei re-jogar a série inteira essa ano.
João Victor JR escreveu:MANOW, QUE ISSO?
QUE LINDO
TUDO EM CAPS MESMO!
Alguém ai sabe de ROMS em em Inglês ou BR mesmo de Mother 3? Não procurei de mais(preguiça)mas só achei em JP...
Quero jogar, porque joguei o primeiro num emulador de pc, mesmo achando zuado joguei até o fim, o 2 zerei a primeira vez num emulador de PS2(sim, sorry)e to re-jogando agora no Wii U e simplesmente adoro a série...
Mother 4 is facing significant development challenges. We can’t work fast enough. Despite our best efforts, we can’t complete the game by June.
We always prioritize quality over speed. We throw away NPCs. We scrap songs. We redesign the UI until it’s right. We add more content. Work and create, change and edit, toss and delete. Start again. That has been our process and will be until the game is ready.
But because of this, we’ve missed every public deadline we’ve set. It’s always a let down, especially for us. More importantly, it’s unfair to all of you. We’d like to change that, effective immediately.
Starting now, we won’t set a release date until we’re done. Instead, we’ll update every other week with a behind-the-scenes look at what we’re doing and why we’re doing it. Less secrecy, more transparency. You will receive more updates, and we can continue to work without feeling like we’re cutting corners.
Update # 1: But What About Art?
Hello, everybody! This is the first of our blog updates which will be posted every other Wednesday.
Instead of a major teaser trailer or music upload, we’re more posting updates on the things we personally are working on. It might be updates on past features, elaborations on things, or behind the scenes trivia type stuff. We plan on doing these up until release, so we hope you like them!
This time I’d like to talk a bit about our revision process and standards. Before we said we delete and start over, and that certainly does happen in some cases it’s not a rule. “Graphics creep,” IE never being satisfied with our style or the fidelity of our graphics is a real concern here, and we go out of our way to avoid it. Most of the things we change are things that either we know we didn’t spend as much time on as we could have, or things that we get feedback on (see: our battle UI). These two are examples of the latter! We’ve been hearing about the hotel and its impossible floors since they were first visible, so the change there has been drastic.It’s more in line with the time period, tooThe background was a big help.
Not everything needs or gets this treatment, but we think the changes are worth the small time spent. We go out of our way to avoid it by making sure things are done in one or two revisions. We’ll see you again on July 8th!
A nintendo caso foi boa comprava o projeto e lançava para wii uMazza escreveu:Aplaudiria o DLC do Travis de pé. O Mother 4 Team merece esse mimo e muito mais pelo trabalho feito.
Isso é um fã game, mas, a cada update, dá para sentir que um jogo canônico seria exatamente assim. É Earthbound até o talo.
Also, pessoal, uma correção sobre a data de lançamento:
- Mensagem da equipe:
Mother 4 is facing significant development challenges. We can’t work fast enough. Despite our best efforts, we can’t complete the game by June.
We always prioritize quality over speed. We throw away NPCs. We scrap songs. We redesign the UI until it’s right. We add more content. Work and create, change and edit, toss and delete. Start again. That has been our process and will be until the game is ready.
But because of this, we’ve missed every public deadline we’ve set. It’s always a let down, especially for us. More importantly, it’s unfair to all of you. We’d like to change that, effective immediately.
Starting now, we won’t set a release date until we’re done. Instead, we’ll update every other week with a behind-the-scenes look at what we’re doing and why we’re doing it. Less secrecy, more transparency. You will receive more updates, and we can continue to work without feeling like we’re cutting corners.
Eles estão tendo alguns problemas no desenvolvimento, então não haverá uma data exata para download enquanto tudo não estiver 100% OK, ou seja, esqueçam Julho.
No entanto, eles vão postar updates no Blog oficial semanalmente mostrando detalhes de criação do jogo. Eis o primeiro, btw:
- Update # 1:
Update # 1: But What About Art?
Hello, everybody! This is the first of our blog updates which will be posted every other Wednesday.
Instead of a major teaser trailer or music upload, we’re more posting updates on the things we personally are working on. It might be updates on past features, elaborations on things, or behind the scenes trivia type stuff. We plan on doing these up until release, so we hope you like them!
This time I’d like to talk a bit about our revision process and standards. Before we said we delete and start over, and that certainly does happen in some cases it’s not a rule. “Graphics creep,” IE never being satisfied with our style or the fidelity of our graphics is a real concern here, and we go out of our way to avoid it. Most of the things we change are things that either we know we didn’t spend as much time on as we could have, or things that we get feedback on (see: our battle UI). These two are examples of the latter! We’ve been hearing about the hotel and its impossible floors since they were first visible, so the change there has been drastic.It’s more in line with the time period, tooThe background was a big help.
Not everything needs or gets this treatment, but we think the changes are worth the small time spent. We go out of our way to avoid it by making sure things are done in one or two revisions. We’ll see you again on July 8th!
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